본문 바로가기
C 언어

random

by SpeeDr00t 2016. 7. 9.
반응형

long random(void)

#define	TYPE_0		0		/* linear congruential */
#define	BREAK_0		8
#define	DEG_0		0
#define	SEP_0		0

#define	TYPE_1		1		/* x**7 + x**3 + 1 */
#define	BREAK_1		32
#define	DEG_1		7
#define	SEP_1		3

#define	TYPE_2		2		/* x**15 + x + 1 */
#define	BREAK_2		64
#define	DEG_2		15
#define	SEP_2		1

#define	TYPE_3		3		/* x**31 + x**3 + 1 */
#define	BREAK_3		128
#define	DEG_3		31
#define	SEP_3		3

#define	TYPE_4		4		/* x**63 + x + 1 */
#define	BREAK_4		256
#define	DEG_4		63
#define	SEP_4		1

/*
 * Array versions of the above information to make code run faster --
 * relies on fact that TYPE_i == i.
 */
#define	MAX_TYPES	5		/* max number of types above */

static int degrees[MAX_TYPES] =	{ DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
static int seps [MAX_TYPES] =	{ SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };

/*
 * Initially, everything is set up as if from:
 *
 *	initstate(1, &randtbl, 128);
 *
 * Note that this initialization takes advantage of the fact that srandom()
 * advances the front and rear pointers 10*rand_deg times, and hence the
 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
 * element of the state information, which contains info about the current
 * position of the rear pointer is just
 *
 *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
 */

static int32_t randtbl[DEG_3 + 1] = {
	TYPE_3,
	0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05, 
	0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454, 
	0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471, 
	0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1, 
	0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41, 
	0xf3bec5da,
};

/*
 * fptr and rptr are two pointers into the state info, a front and a rear
 * pointer.  These two pointers are always rand_sep places aparts, as they
 * cycle cyclically through the state information.  (Yes, this does mean we
 * could get away with just one pointer, but the code for random() is more
 * efficient this way).  The pointers are left positioned as they would be
 * from the call
 *
 *	initstate(1, randtbl, 128);
 *
 * (The position of the rear pointer, rptr, is really 0 (as explained above
 * in the initialization of randtbl) because the state table pointer is set
 * to point to randtbl[1] (as explained below).
 */
static int32_t *fptr = &randtbl[SEP_3 + 1];
static int32_t *rptr = &randtbl[1];

/*
 * The following things are the pointer to the state information table, the
 * type of the current generator, the degree of the current polynomial being
 * used, and the separation between the two pointers.  Note that for efficiency
 * of random(), we remember the first location of the state information, not
 * the zeroeth.  Hence it is valid to access state[-1], which is used to
 * store the type of the R.N.G.  Also, we remember the last location, since
 * this is more efficient than indexing every time to find the address of
 * the last element to see if the front and rear pointers have wrapped.
 */
static int32_t *state = &randtbl[1];
static int32_t *end_ptr = &randtbl[DEG_3 + 1];
static int rand_type = TYPE_3;
static int rand_deg = DEG_3;
static int rand_sep = SEP_3;

/*
 * srandom:
 *
 * Initialize the random number generator based on the given seed.  If the
 * type is the trivial no-state-information type, just remember the seed.
 * Otherwise, initializes state[] based on the given "seed" via a linear
 * congruential generator.  Then, the pointers are set to known locations
 * that are exactly rand_sep places apart.  Lastly, it cycles the state
 * information a given number of times to get rid of any initial dependencies
 * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
 * for default usage relies on values produced by this routine.
 */
void
srandom(unsigned int x)
{
	int i;
	int32_t test;
	div_t val;

	if (rand_type == TYPE_0)
		state[0] = x;
	else {
		state[0] = x;
		for (i = 1; i < rand_deg; i++) {
			/*
			 * Implement the following, without overflowing 31 bits:
			 *
			 *	state[i] = (16807 * state[i - 1]) % 2147483647;
			 *
			 *	2^31-1 (prime) = 2147483647 = 127773*16807+2836
			 */
			val = div(state[i-1], 127773);
			test = 16807 * val.rem - 2836 * val.quot;
			state[i] = test + (test < 0 ? 2147483647 : 0);
		}
		fptr = &state[rand_sep];
		rptr = &state[0];
		for (i = 0; i < 10 * rand_deg; i++)
			(void)random();
	}
}

/*
 * srandomdev:
 *
 * Many programs choose the seed value in a totally predictable manner.
 * This often causes problems.  We seed the generator using random
 * data from the kernel.
 * Note that this particular seeding procedure can generate states
 * which are impossible to reproduce by calling srandom() with any
 * value, since the succeeding terms in the state buffer are no longer
 * derived from the LC algorithm applied to a fixed seed.
 */
void
srandomdev(void)
{
	int mib[2];
	size_t len;

	if (rand_type == TYPE_0)
		len = sizeof(state[0]);
	else
		len = rand_deg * sizeof(state[0]);

	mib[0] = CTL_KERN;
	mib[1] = KERN_ARND;
	sysctl(mib, 2, state, &len, NULL, 0);

	if (rand_type != TYPE_0) {
		fptr = &state[rand_sep];
		rptr = &state[0];
	}
}

/*
 * initstate:
 *
 * Initialize the state information in the given array of n bytes for future
 * random number generation.  Based on the number of bytes we are given, and
 * the break values for the different R.N.G.'s, we choose the best (largest)
 * one we can and set things up for it.  srandom() is then called to
 * initialize the state information.
 * 
 * Note that on return from srandom(), we set state[-1] to be the type
 * multiplexed with the current value of the rear pointer; this is so
 * successive calls to initstate() won't lose this information and will be
 * able to restart with setstate().
 * 
 * Note: the first thing we do is save the current state, if any, just like
 * setstate() so that it doesn't matter when initstate is called.
 *
 * Returns a pointer to the old state.
 */
char *
initstate(u_int seed, char *arg_state, size_t n)
{
	char *ostate = (char *)(&state[-1]);

	if (rand_type == TYPE_0)
		state[-1] = rand_type;
	else
		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
	if (n < BREAK_0)
		return(NULL);
	if (n < BREAK_1) {
		rand_type = TYPE_0;
		rand_deg = DEG_0;
		rand_sep = SEP_0;
	} else if (n < BREAK_2) {
		rand_type = TYPE_1;
		rand_deg = DEG_1;
		rand_sep = SEP_1;
	} else if (n < BREAK_3) {
		rand_type = TYPE_2;
		rand_deg = DEG_2;
		rand_sep = SEP_2;
	} else if (n < BREAK_4) {
		rand_type = TYPE_3;
		rand_deg = DEG_3;
		rand_sep = SEP_3;
	} else {
		rand_type = TYPE_4;
		rand_deg = DEG_4;
		rand_sep = SEP_4;
	}
	state = &(((int32_t *)arg_state)[1]);	/* first location */
	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */
	srandom(seed);
	if (rand_type == TYPE_0)
		state[-1] = rand_type;
	else
		state[-1] = MAX_TYPES*(rptr - state) + rand_type;
	return(ostate);
}

/*
 * setstate:
 *
 * Restore the state from the given state array.
 *
 * Note: it is important that we also remember the locations of the pointers
 * in the current state information, and restore the locations of the pointers
 * from the old state information.  This is done by multiplexing the pointer
 * location into the zeroeth word of the state information.
 *
 * Note that due to the order in which things are done, it is OK to call
 * setstate() with the same state as the current state.
 *
 * Returns a pointer to the old state information.
 */
char *
setstate(const char *arg_state)
{
	int32_t *new_state = (int32_t *)arg_state;
	int32_t type = new_state[0] % MAX_TYPES;
	int32_t rear = new_state[0] / MAX_TYPES;
	char *ostate = (char *)(&state[-1]);

	if (rand_type == TYPE_0)
		state[-1] = rand_type;
	else
		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
	switch(type) {
	case TYPE_0:
	case TYPE_1:
	case TYPE_2:
	case TYPE_3:
	case TYPE_4:
		rand_type = type;
		rand_deg = degrees[type];
		rand_sep = seps[type];
		break;
	default:
		return(NULL);
	}
	state = &new_state[1];
	if (rand_type != TYPE_0) {
		rptr = &state[rear];
		fptr = &state[(rear + rand_sep) % rand_deg];
	}
	end_ptr = &state[rand_deg];		/* set end_ptr too */
	return(ostate);
}

/*
 * random:
 *
 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
 * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
 * the same in all the other cases due to all the global variables that have
 * been set up.  The basic operation is to add the number at the rear pointer
 * into the one at the front pointer.  Then both pointers are advanced to
 * the next location cyclically in the table.  The value returned is the sum
 * generated, reduced to 31 bits by throwing away the "least random" low bit.
 *
 * Note: the code takes advantage of the fact that both the front and
 * rear pointers can't wrap on the same call by not testing the rear
 * pointer if the front one has wrapped.
 *
 * Returns a 31-bit random number.
 */
long
random(void)
{
	int32_t i;

	if (rand_type == TYPE_0)
		i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff;
	else {
		*fptr += *rptr;
		i = (*fptr >> 1) & 0x7fffffff;	/* chucking least random bit */
		if (++fptr >= end_ptr) {
			fptr = state;
			++rptr;
		} else if (++rptr >= end_ptr)
			rptr = state;
	}
	return((long)i);
}
반응형

'C 언어' 카테고리의 다른 글

putenv  (0) 2016.07.09
realpath  (0) 2016.07.09
setenv  (0) 2016.07.09
strtoumax  (0) 2016.07.09
tfind  (0) 2016.07.09